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1994-09-03
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Path: oz.cdrom.com!barrnet.net!parc!biosci!news.Stanford.EDU!agate!spool.mu.edu!heifetz.msen.com!zib-berlin.de!fauern!rrze.uni-erlangen.de!cip.informatik.uni-erlangen.de!kabreuer
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Newsgroups: alt.games.doom
Subject: Re: APOGEE = Sore Losers
Date: Fri, 2 Sep 1994 20:11:11 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany
Message-ID: <3480svEsb5@uni-erlangen.de>
References: <hilman.777994915@ichips.intel.com> <b7.23930.157.0NB3C9AE@swcbbs.com>
NNTP-Posting-Host: faui04f.informatik.uni-erlangen.de
Lines: 17
>HM> That is why Apogee has, as of Duke Nukem II, started making all VGA
>HM> games.
>That is actually incorrect. Bio Menace was our final EGA game, that
>was released in the summer of 1993, and it was admittedly a late
>release; we should not have been releasing EGA games in 93. Our first
>game in the "VGA only" era was Halloween Harry.
Hey, Bio Menace was fun! Actually, some time back I finally started earning some money,
and I registered Monster Bash (yes, EGA, so what, it was fun).
Halloween Harry was really kousy, though - no gameplay at all.
Ciao,
Klaus
---
Klaus Breuer, Rudelsweiher Str. 6b, 91054 Erlangen, Germany
"Geez, I need a *reason* for everything?" -- Calvin
"Should I or shouldn't I? Too late, I did!" -- Hobbes