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1994-09-02
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Newsgroups: alt.games.doom
Path: oz.cdrom.com!barrnet.net!parc!biosci!news.Stanford.EDU!agate!ihnp4.ucsd.edu!munnari.oz.au!metro!usage!hydra.maths.unsw.EDU.AU!2119784
From: 2119784@hydra.maths.unsw.EDU.AU ()
Subject: Some thoughts on Design was Re: Wall of illusion?
Message-ID: <1994Sep1.062054.26450@usage.csd.unsw.OZ.AU>
Sender: news@usage.csd.unsw.OZ.AU
Nntp-Posting-Host: hydra.maths.unsw.edu.au
Organization: School of Mathematics, UNSW, Sydney, Australia.
References: <CvC2EH.H44@freenet.carleton.ca> <CvDxI1.Cwo@world.std.com>
Date: Thu, 1 Sep 1994 06:20:54 GMT
Lines: 88
In article <CvDxI1.Cwo@world.std.com> dwills@world.std.com (David E Wills) writes:
>at397@FreeNet.Carleton.CA (Amre Sultan) writes:
>
>
>>this wall. How do I make a wall of illusion useing DEU?
>
>It's simply a 2-sided LineDef with the surrounding wall texture where
><NUL> or "nothing" would normally be. Nothing to it really.
>
>Wanna try something hard, make some stairs... ARG!
>
>At least EdMap (v1.10) is fairly stright foreward and really easy to use.
>The automatic doors and stairs is *very* handy but tricky to get used to
>after playing with DEU. The automatic lift creation hasn't been made yet
>but they're getting there. Oh, the "play now" command is great. Now I
>don't have to muck with batches (<10secs from EdMap to playing the level
>I was just editing, a fast 486 and SCSI helps)
Hmmm... sounds interesting. I'll probably stick with DEU, because I'm used
to it, but I will give EdMap a burl when I've a spare hour or two to down
load the thing over the stinky pacific link. (as well as TRINITY.WAD)
The "play now" command looks like a good thing to have.
I haven't found stairs to be a real problem with DEU, because I've worked
a reasonably efficient sequence out to do them. I mean, once you work out
how sectors and linedefs and the like work, you don't really need your hand
held. I tend to steer away from excessive stairs anyway.
I've finished one level, but theres no point uploading it to infant2 because
its full of cliches like marble gardens and rooms full of crates, not to
mention the mean trap that crushes you when you try to get to the BFG for
the first time (I put a back way in to get to it, through firewalls of
illusion. Cool! Bear in mind that only some textures are suitable for
walls of illusions, others totally seize things up when you look at them)
,and the green hurly
things that come out when you get the key. Nothing original. You've seen
it all before, and it probably sucks as a deathmatch WAD too. So I'm not
going to bother uploading it.
My next one might be worth it tho. I did start a cliched campus WAD too,
and it doesn't look too bad, but I'm sick of depicting reality, (especially
with the one level limitation... From what I hear of Quake, it should rock
to design for...) I want to create whats in my mind!
It's really cool when you have a flatmate who rules at DooM, because
he's a damn good playtester. I suck. Totally. Just call me Mr. IDDQD. But
I do have a good imagination, and I'm not freaked by programming, so its
not a bad combination.
Anyway, just to make things worthwhile, here's my list of recommended wads.
GALAXIA.WAD - Pretty cool all around, nice design, great european atmosphere
(like the music and the wierd textures) and even tho there are spiders,
they're not impossible to deal with.
UAC_DEAD.WAD - I like the features. Sure, it gets a bit choppy, but then
netrek over the pacific link is worse. The staircase is a nice touch.
Stars in the sky, truck, 'board room' big UAC and spaceship are all cool.
SUBWAY.WAD - Similar in some ways to galaxia. Different sort of layout.
the Jupiter pictures are cool.
NEMO.WAD - I like the boats, and the big barrel doover. I like the way
you can tackle the first bit from different angles, depending on your style.
RETURN01.WAD - Great episode. Nice design, trickier than the ID levels,
and the architecture in places is really cool.
Honourable Mentions.
777.WAD - Amusing. The first door after the first spectre is a bit annoying
if you dont get through the first time, but nothing to worry about.
BARREL2.WAD - Interesting first puzzle.
STARWAR2.WAD - Good as far as authenticity, but the prison complex gets a
bit tedious. Chugs along on my 486SLC2-50 (why didn't I get a f-ing 486DX33?)
The R2D2 bins are worth the price of entry alone. Of course, as we all know,
Lucas Arts has a game similar to Doom coming out, so I really shouldn't be
recommending this.
AVRAX.WAD - wierd opening room. I like it. Balance sux, but hell, it's probably
someone's first wad.
Is anyone out there sad enough to write a SimCity 2000 to PWAD converter? :)
(Hey, at least I didn't say X-COM)
One more thing: I fiddled around with the sounds so Ren said "thank goodness
it was only a dream" when you died, but I imagine that'd get annoying during
deathmatch. I also toyed around with the idea of the soldiers singing "Shiny
Happy People" when they spot, so you'd have a good reason to shoot them.
(sorry, I meant chainsaw them) It was too annoying for my sanity. I wiped
them. So I'll probably put my own screams and moans in for a change.
Happy Dooming and DEUing,
Graham the Happy Scum.