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1994-09-02
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Path: oz.cdrom.com!barrnet.net!agate!howland.reston.ans.net!math.ohio-state.edu!cis.ohio-state.edu!magnus.acs.ohio-state.edu!csn!carbon!ouray!jtdickin
From: jtdickin@ouray.denver.colorado.edu (Stile)
Newsgroups: alt.games.doom
Subject: Re: CLEIMOS - mini, multi-player review
Date: Wed, 31 Aug 1994 12:45:46 -0700
Organization: University of Colorado at Denver
Lines: 18
Message-ID: <gtDPkqokDkaO068yn@ouray.denver.colorado.edu>
References: <33vm3a$6kc@bones.et.byu.edu> <33vvja$6kn@vixen.cso.uiuc.edu>
NNTP-Posting-Host: ouray.denver.colorado.edu
Originator: jtdickin@ouray
In article <33vvja$6kn@vixen.cso.uiuc.edu>,
resg1533@uxa.cso.uiuc.edu (R.Schade) wrote:
> If you read cleim10.txt, you will discover that the author never tested
> the game in a multi-player setting. Try it alone in UV, it's pretty cool.
>
> -Carl
My firends and I (3 of us) tried to play it in net mode, and it bombed every
time. This was with v1.6b, reg-patched from 1.2r, which we use to play net
mode with 3rd party wads *all* *the* *time*, in co-op, DM, _AND_ DM v2.0!!
Has anyone else had this problem? Does anyone know how to fix it?
jtdickin@ouray.denver.colorado.edu