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1994-09-02
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Path: oz.cdrom.com!agate!howland.reston.ans.net!gatech!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!news.cs.utah.edu!lal.cs.utah.edu!larsen
From: larsen@lal.cs.utah.edu (Steve Larsen)
Newsgroups: alt.games.doom
Subject: Re: Mode X graphics programming
Date: 2 Sep 1994 17:22:12 GMT
Organization: University of Utah Computer Science Department
Lines: 24
Message-ID: <347n04$83u@magus.cs.utah.edu>
References: <345fcu$db2@news.mic.ucla.edu> <3463np$7p2@cyberspace.com>
NNTP-Posting-Host: lal.cs.utah.edu
X-Newsreader: TIN [version 1.2 PL1]
Robert P. Schmitt (alpha@cyberspace.com) wrote:
: Matthew Lewin (mlewin@agsm.ucla.edu) wrote:
: : I was wondering if anybody could tell me how to switch into mode X,
: : and perhaps give me the specs on it. I figured I would ask here since
: : Doom uses mode X. Thanks a lot.
: : Feel free to e-mail me at mlewin@asucla.ucla.edu
: Besides beeing off-topic, DOOM does NOT use MODEX (at least not
: that I know of). MODEX is an unchained planar VGA undoc. resolution..
: like 320x240, or 320x400. if you want to know how to program in MODEX,
: try asking in comp.sys.ibm.pc.demos ... as a frequent visitor there, I
: can tell you that if you ask the question for-real, you'll get a decent
: answer.. but MODEX ain't like MOV AX,13h INT 10h like regular VGA is..
: lots more complicated.. you are forwarned.
Well, just so that everyone is correctly informed, DOOM DOES use mode X.
--
Steve Larsen
larsen@sunset.cs.utah.edu
larsen@unislc.slc.unisys.com
I don't like stuff that sucks!
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