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1994-09-02
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33 lines
Newsgroups: alt.games.doom
Apparently-to: HARDBALL
Subject: Re: Wolf/Doom 3-D
From: paul.holt@thehub.com (Paul Holt)
Path: oz.cdrom.com!agate!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!iat.holonet.net!hub!paul.holt
Distribution: world
Message-ID: <c0.13626.1030.0NBE1211@thehub.com>
Date: Thu, 1 Sep 94 16:29:00 -0600
Organization: The Hub! BBS - Tulsa, OK - 918-627-0923
Lines: 21
HA>: I'm pretty bummed about my 100+ man-hours being for nothing.
HA>: I'm looking on opinions on whether I should go ahead with this thing, or
HA>: maybe hand it off to someone else to finish, or release the sprite wad,
HA>: walls wad, and sounds wads seperately by themselves.
HA> Nah, don't feel bummed about it, go ahead and release it when
HA>it's all through. It sounds like yours has more to it than the other
HA>patch did.
Well, I suppose I will. I'm still taking apps for someone to make a
couple of custom levels for it. I can do graphics, but my map-making
skills suck, and I don't really want my project to suffer because of it.
Looking for original maps, never before released to the public, and rest
assured, credit will be given where credit is due!
====>>Mr. Destructo!!
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■ OLX 2.1 TD ■ When the going gets weird, the weird turn pro.