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1994-09-01
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Path: oz.cdrom.com!agate!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!uunet!news.sprintlink.net!indirect.com!slip108.indirect.com!dtmf
From: dtmf@indirect.com (DTMF)
Newsgroups: alt.games.doom
Subject: Re: ***TCP/IP NETWORK PROBLEMS, ADVICE NEEDED***
Date: Thu, 1 Sep 1994 22:05:53
Organization: Internet Direct, Inc.
Lines: 32
Message-ID: <dtmf.126.001619C9@indirect.com>
References: <342llj$11n7@quartz.ucs.ualberta.ca>
NNTP-Posting-Host: slip108.indirect.com
Keywords: network
X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]
In article <342llj$11n7@quartz.ucs.ualberta.ca> swong@ucs.ualberta.ca (Fleet Commander Sam) writes:
>From: swong@ucs.ualberta.ca (Fleet Commander Sam)
>Subject: ***TCP/IP NETWORK PROBLEMS, ADVICE NEEDED***
>Date: 31 Aug 1994 19:28:51 GMT
>Keywords: network
>I am using tcpsetup to start my network game with 3 players. I am using netbind
>as my packet driver. Two of the machines are 486/33 and the other is a 486/66.
>They can find each other with little problem. However, when player one gets
>the playing screen, the other two only gets the color border. All three
>machines have no sound card. When the two stuck machines leave the game (they
>can still access the menus but the refresh is bad. ie see many skulls) player
>one can then move about and find the other two players standing in their
>respective start positions. What can I do?
>Running a two player game seems to be fine. But three players tend to create
>problems in communication among the three machines.
>Any advice? thanks
>Sam
>--
> _ ^ ^
>O=_ . . . . < <> > swong@nyquist.ee.ualberta.ca
> v v getting your enemies mad and pissed off
>prepare to meet your doom! at you means you're on the right track.
I had this problem running doom on an Ethernet network. 2 and 3 computers.
Turned out to be a bad cable. Maybe you are getting line noise or something.
dtmf