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1994-09-01
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Path: oz.cdrom.com!agate!howland.reston.ans.net!swrinde!cs.utexas.edu!uunet!news.delphi.com!usenet
From: Jay Iscariot <nrr@delphi.com>
Newsgroups: alt.games.doom
Subject: Re: Wacker and STBAR?
Date: Fri, 2 Sep 94 00:32:53 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 25
Message-ID: <Jc5Sm69.nrr@delphi.com>
References: <1994Aug5.203327.9749@mksol.dseg.ti.com> <Cu7ns6.84K@nectech-uk.com> <BC8SdAE.nrr@delphi.com> <1994Aug18.180722.9931@mksol.dseg.ti.com> <331k32$g68@xmission.xmission.com>
NNTP-Posting-Host: bos1d.delphi.com
X-To: Insanitor <insanitr@xmission.com>
Insanitor <insanitr@xmission.com> writes:
>I managed to get Doom 1.6 to accept sprites from a PWAD, BUT, the only
>sprites in the game, were the ones that got changed... I used Aliens
>Doom for the experiment. All the sargeants/troopers/cacodemons/etc were
>invisible. All you could see were the aliens/facehuggers/etc. Even your
>weapons were invisible... So, maybe a bug, maybe Aliens just did it
>wrong (they weren't planning on 1.6, of course)...
This may be another stupid question, (Lord knows I hate them) but you
couldn't concievably have forgotten to run DMADDS on your aliengfx wad, did
you? You need to use DMADDS on any sprite wad before it will work. Dmadds
is available on infant2, or will be when it's up again. Wait a sec, if you
have aliens doom, you should have a copy of DMADDS (it was enclosed, wasn't
it?). It should mention something about DMADDSing the wad in the Aliens
Doom menu, unless I was hallucinating when I played it.
--
>>>>>>>>>>>>>>>>>>>>========================================}
> JAY "Dr. Wily" > "Uh-oh , looks like the answering" }
: ISCARIOT : machine is demonically possessed }
< (nrr@delphi.com) < again. Better that than no messages }
<<<<<<<<<<<<<<<<<<<< at all, though!" }
{ -Sam and Max, }
{ Freelance Police }
{----------------------------------------}