home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
2100
/
2151
< prev
next >
Wrap
Internet Message Format
|
1994-09-01
|
2KB
Path: oz.cdrom.com!agate!howland.reston.ans.net!noc.near.net!news2.near.net!news.delphi.com!usenet
From: Jay Iscariot <nrr@delphi.com>
Newsgroups: alt.games.doom
Subject: Re: Doom Sprite Animation Question
Date: Fri, 2 Sep 94 00:19:14 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 22
Message-ID: <J43TuAy.nrr@delphi.com>
References: <342nlc$frp@news.halcyon.com> <343uaq$5rp@news.halcyon.com>
NNTP-Posting-Host: bos1d.delphi.com
X-To: Ivan Manley <imanley@chinook.halcyon.com>
Ivan Manley <imanley@chinook.halcyon.com> writes:
> Also of note, ID got sneaky with some of the character
>animations. They realized that most of the daemons have perfect bilateral
>symetry so they condensed the graphics. (or TROOA2A8 is the sprite for
>the imp moving diagonally towards you both left and right.) While this is
>great for reducing the WAD size, it makes it a pain for those of us who
>want to have Imps replacement sprites without symetry...
Even worse, the Spiderdemon animations sometimes repeat, so you get
such niceties as SPIDA1D1 and SPIDB5E5, which is an irritation to someone
who wants to have more variety in animation for any Spiderdemon graphics we
might want. Oh well.
--
>>>>>>>>>>>>>>>>>>>>========================================}
> JAY "Dr. Wily" > "Uh-oh , looks like the answering" }
: ISCARIOT : machine is demonically possessed }
< (nrr@delphi.com) < again. Better that than no messages }
<<<<<<<<<<<<<<<<<<<< at all, though!" }
{ -Sam and Max, }
{ Freelance Police }
{----------------------------------------}