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1994-09-01
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Path: oz.cdrom.com!agate!cat.cis.Brown.EDU!noc.near.net!howland.reston.ans.net!swrinde!pipex!lyra.csx.cam.ac.uk!ep104
From: ep104@cus.cam.ac.uk (Elias 'CaveMan' Papavassilopoulos)
Newsgroups: alt.games.doom
Subject: Re: New Weapon
Date: 2 Sep 1994 00:03:20 GMT
Organization: University of Cambridge, England
Lines: 14
Message-ID: <345q48$da0@lyra.csx.cam.ac.uk>
References: <40818055636$71C7@brenet.esnet.com> <33l6uo$deg@taco.cc.ncsu.edu> <nevillesCvBquA.41M@netcom.com> <3400e5$aot@taco.cc.ncsu.edu>
NNTP-Posting-Host: bootes.cus.cam.ac.uk
In article <3400e5$aot@taco.cc.ncsu.edu>,
Nathan Phillip Stewart <npstewar@eos.ncsu.edu> wrote:
>
>Mines would be cool, but I do especially like being able to leave weapons in
>a booby trap. Shotguns are plentiful enough to use for this, or else BFG the
>exit. The trigger is the only thing. The easiest to do should be opening a door,
>as it can already trigger other events. Line of sight may be doable, but I
>wouldn't know. Wouldn't this require a new engine (especially a LOS trigger)?
The only weapon that's missing from DOOM is weapon 0: Harsh Language.
Elias.
ep104@cus.cam.ac.uk.