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1994-09-01
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Path: oz.cdrom.com!agate!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!fe578
From: fe578@cleveland.Freenet.Edu (Frank Steven Fejes III)
Newsgroups: alt.games.doom
Subject: Re: Fast Quake Server
Date: 1 Sep 1994 11:54:30 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Lines: 21
Message-ID: <344fdm$d9q@usenet.INS.CWRU.Edu>
References: <33orhj$pnn@usenet.INS.CWRU.Edu> <343cip$lo4@bobby-sands.llc.org>
Reply-To: fe578@cleveland.Freenet.Edu (Frank Steven Fejes III)
NNTP-Posting-Host: piglet.ins.cwru.edu
In a previous article, atreid@biko.llc.org (Alexandre Bourget) says:
>: I've now read a few times that, in multi-player Quake, one person
>: will set up a "fast server somewhere." Now, what is suggested by a fast
>: server? Would a Pentium 90 with 24MB RAM suffice? Thanks in advance...
>
>Probably won't be enough... According to ID's officer, a Cray II will
>probably be just enough to play half screen low detail. On a 256 Mb
>machine of course...
Well, then, has anyone heard if Quake will be playable over the modem?
It seems like much of the fun will be taken out of the game if deathmatch is
only available on a pay-for-play basis (like pay per view tv). Who but a
company designed to run these types of computer games would have a powerhouse
machine necessary to get the game going?
--
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I play DOOM so much that I'm considering running
DOOM Operating System instead of DOS!!! -Frank
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