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1994-08-31
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Newsgroups: alt.games.doom
Path: oz.cdrom.com!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!netnews.nwnet.net!serval.net.wsu.edu!monkeydo!mkelsey
From: mkelsey@monkeydo.eecs.wsu.edu (Michael Kelsey - EECS (Cpts499))
Subject: Re: Adding new sprites?
Message-ID: <CvF6Hw.2E8@serval.net.wsu.edu>
Sender: news@serval.net.wsu.edu (News)
Organization: Washington State University
References: <pu1RO+B.nrr@delphi.com> <BAySmin.nrr@delphi.com>
Date: Wed, 31 Aug 1994 22:01:07 GMT
Lines: 48
In article <BAySmin.nrr@delphi.com> Jay Iscariot <nrr@delphi.com> writes:
>Jay Iscariot <nrr@delphi.com> writes:
>
>>Is it possible to add new sprites, as per DOOM2NME? I mean, without them
>>being the DOOM 2 bad guys. My friend says it can be done in wacker, but then
>>he worships the magnetic media Wacker walks on, so I'm a little wary in
>>trusting him. Anyone have any idea? Thanks.
>
>Ooops. Sorry. I misphrased the question. I don't mean "Is there some way
>to replace the sprites in doom with new sprites?". Folks, I have a copy
>of virtually every sprite patch known to Doomers. Of course I know there
>is a way. What I MEANT was: "Is there some way to add COMPLETELY NEW sprites,
>like DOOM2NME does. Admittedly, it uses old sprites, but in new locations.
>And if there isn't a way, is there at least some way to change the graphics
>of the DOOM2NME sprites, so that SKUL and CPOS don't look like SPOS? Dmgraph
>doesn't recognize the wad entries, and as such I'm left clueless. Any ideas?
>If you have absolutely no idea what I'm talking about, well, I'm not quite
>sure either. :)
>
>> >>>>>>>>>>>>>>>>>>>>========================================}
>> > JAY > "And many cattle." }
>> : "Evil Bouapha" : - the Book of Spoons, }
>> : ISCARIOT : (another testament of the word of }
>> < (nrr@delphi.com) < God) The Book of Heretics, (3:5) }
>> <<<<<<<<<<<<<<<<<<<{----------------------------------------}
>
>--
> >>>>>>>>>>>>>>>>>>>>========================================}
> > JAY "Dr. Wily" > "Uh-oh , looks like the answering" }
> : ISCARIOT : machine is demonically possessed }
> < (nrr@delphi.com) < again. Better that than no messages }
> <<<<<<<<<<<<<<<<<<<< at all, though!" }
> { -Sam and Max, }
> { Freelance Police }
> {----------------------------------------}
Hi jay,
(author of DOOM2NME here), just create some PPM format pictures. That should
import that sprites. I am slowly but surely learning the format for Doom;
ouch it takes time. Then I plan to write a C program that'll take a bitmap
and covert it into a PPM. (since I lack a PPM converter).
Later,
Oh, and you might try lookin' t at the Doom II stills (PCX) for ideas (:))
-Michael