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1994-08-31
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Path: oz.cdrom.com!agate!howland.reston.ans.net!wupost!gumby!newsxfer.itd.umich.edu!uunet!newsfeed.ACO.net!news.tuwien.ac.at!efttmp4.tuwien.ac.at!guertler
From: guertler@ecirs1.tuwien.ac.at (Wolfgang Guertler)
Newsgroups: alt.games.doom
Subject: Re: ID is losing control...
Date: Wed, 31 Aug 1994 11:09:02
Organization: IUCCIM
Lines: 54
Message-ID: <guertler.34.000B26EC@ecirs1.tuwien.ac.at>
References: <CvDtB0.Auq@lehman.com>
NNTP-Posting-Host: efttmp4.tuwien.ac.at
X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]
In article <CvDtB0.Auq@lehman.com> justinb@ministry (Justin Beech) writes:
>From: justinb@ministry (Justin Beech)
>Subject: ID is losing control...
>Date: Wed, 31 Aug 1994 04:18:35 GMT
>The wad file format is understood now: All that remains is for someone to
>write a engine (public domain or not) that works with the growing library of
>PWads out there. The Doom engine is good, ahead of its time, but with all
>the attention on it now, and a huge reward for whomever makes and sells
>the first "Doom-wad compatible engine", it is living on borrowed time.
>The day it has a competitor will be a day of similar importance to the one
>when the first plug compatible IBM BIOS was released.
I don┤t think that someone could be able to code a new 3d engine only with
the understanding of the WAD format.
At our university we had to write a game like Wolfenstein: really simple
engine, not hard to ┤reengineer┤. We added Floor textures to it and so on..
This was one reason, we looked at the DOOM engine with an other viewpoint -
shortly : We weren┤t able to ┤reengineer┤ the working of the engine, must be
a kind of genius stuff (that┤s why nobody else has ever developed such a
fast engine).
>If such an engine was "better than the original", then the circle is closed,
>and ID becomes just one of the players, not the ONLY player, and probably
>not even the major player.
Until then, ID has developed Quake which is a TRUE 3D Engine (hope it is
very fast too).
>I think ID know this, they are trying to slow the inevitable by asking
>people not to allow Wads on CDs, not to do Wads that work with the
>shareware version, restrictions on graphics use etc etc... They dont want
>to see the power spread around because it just makes it all happen sooner,
>and makes it harder to make an impact with Quake.
I don┤t think so. ID is right to restrict WADS only to the registered
Version -> If you developed a ┤big┤ program you also want to get
money for your effort, and if ID would allow WADs with the shareware
version I think MANY people wouldn┤t register.
BTW : Be happy ! At Austria or Germany DOOM isn┤t available legally
because it was censored by the FSK (Freiwillige Selbstkontrolle)
(like Wolfenstein) -> too much blood . :-((
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finger guertler@ecirs1.tuwien.ac.at for the collected
"You know you┤ve been playing doom for too long ..."
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Don┤t DOOM and drive.
Don┤t drink and DOOM.
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