home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
1800
/
1835
< prev
next >
Wrap
Internet Message Format
|
1994-08-31
|
1KB
Path: oz.cdrom.com!agate!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail
From: grantusa@aol.com (GrantUSA)
Newsgroups: alt.games.doom
Subject: Re: Get TRINITY.WAD
Date: 31 Aug 1994 04:48:02 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 20
Sender: news@search01.news.aol.com
Message-ID: <341g42$vr@search01.news.aol.com>
References: <1994Aug31.053510.3393@scammell.ecos.tne.oz.au>
NNTP-Posting-Host: search01.news.aol.com
In article <1994Aug31.053510.3393@scammell.ecos.tne.oz.au>,
rdj@scammell.ecos.tne.oz.au (Richard Jones) writes:
>I just played Trinity.wad last night. All I can say is WoW!!!
>It has to be seen to be believed.
>After seeing this WAD I don't think I'll continue with my WAD......
Oh, please do! Don't let it discourage you. The creator(s?)
of Trinity must have spent an ungodly amount of time finding
photos, scanning, adjusting pictures, converting them to
doom format, and then of course, making the level. There's
no way that this kind of thing is going to be a common
event, in fact I would be surprised if more than a few
*ever* get made with this level of graphic realism.
TRINITY.WAD is unique and stunning, and in addition
it cannot serve as a model for most wad designers, who
simply cannot do anything like it. But just because
the beauty is unapproachable, doesn't mean all wad
attempts are pointless...try a highly playable deathmatch
wad, for instance.