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1994-08-31
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Newsgroups: alt.games.doom
Path: oz.cdrom.com!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!decwrl!raven.alaska.edu!uaf-du-02-13.alaska.edu!user
From: ffjjd@aurora.alaska.edu (Clint)
Subject: Re: Will they stop updating Doom 1?
Message-ID: <ffjjd-3008942337020001@uaf-du-02-13.alaska.edu>
Sender: news@raven.alaska.edu (USENET News System)
Organization: University of Alaska Fairbanks
References: <Aug27.051932.38315@acs.ucalgary.ca> <33npfg$92p@mailer.fsu.edu>
Date: Tue, 30 Aug 1994 23:37:02 GMT
Lines: 22
In article <33npfg$92p@mailer.fsu.edu>, tdavis@garnet.acns.fsu.edu (Thomas
E. Davis) wrote:
> i would think so. i mean, come on. who out there is NOT going to get DoomII?
> all the wad builders (including myself) will be frothing at the mouth waiting
> to incorporate the great new creatures and weapons. i predict it won't be
> long till all the great utilities (DEU, DCK, DMGRAPH, BSP) will be upgraded
> to DoomII compatibility.
>
> what bothers me is the confusion that is sure to surface from the two
> versions. will there be an alt.games.doomII? will infant have a totally
> new directory tree for doomII? maybe the old wads will be compatible with
> DoomII... don't know.
Almost for certain the old levels with work with all future versions of
DOOM. It's not the wad structure that they're changing I don't think.
And yes at some point id will have to stop working on DOOM and focus their
attention on QUAKE. The sooner the better as far as I'm concerned. DOOM II
has been sent off to production so that should hold us all for a while.
Clint