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1994-08-10
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Newsgroups: alt.games.doom
Path: cdrom.com!agate!spool.mu.edu!howland.reston.ans.net!math.ohio-state.edu!usc!elroy.jpl.nasa.gov!swrinde!pipex!lyra.csx.cam.ac.uk!doc.ic.ac.uk!uknet!festival!hwcee!mapleson
From: mapleson@cee.hw.ac.uk (Ian CR Mapleson)
Subject: Re: OOOOF!
Message-ID: <CuC779.Ho7@cee.hw.ac.uk>
Sender: news@cee.hw.ac.uk (News Administrator)
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland
References: <f.21187.1798@aquila.com>
Date: Wed, 10 Aug 1994 20:49:57 GMT
Lines: 233
In article <f.21187.1798@aquila.com> rick.reynolds@aquila.com (Rick Reynolds) writes:
>Here goes another new guy dumb question. Just got our registered
>version. We have seen all these wad files on our local BBS and assumed
>that we must simply download, install and start playing new levels. All
>of the wads we have gotten so far however contain only scanty docs.
>They have each contained a .bat file which starts the game but then it
>plays as usual except for frequent lock ups sometimes. Is there a faq
>floating around somewhere? can someone give us a couple of pointers to
>get us started in the right direction? It would really be appreciated.
>Thanks a ton.
>Rick and Jeff Reynolds
Hey wow! All three PWAD questions in one go! :D
Ok, then here are all three of my PWAD help files.
Byeee! :)
Ian.
The DHS.
----------------------------------------------------------------------------
Q: What is a WAD file? What do they contain?
The file that comes with the game, namely DOOM.WAD, or DOOM1.WAD, or
whatever (it's the big one) contains all the information that the game
needs to know about the layout of the various levels, the graphics used,
objects, creatures, sounds, music and so on.
Such _original_ WAD files are called IWAD files.
Now that Doom level editors exist (such as Deu, DOOMED, DoomCAD, etc),
people can design their own add-on levels. These, when used, are 'patched'
'over' the original IWAD file, in memory, so that one can use the new level
(if a home made WAD is set to be E1L1, then it will 'replace' the usual E1L1
during play). When this is done, the IWAD file is NOT changed in any way.
Such home made WAD files are called PWAD files.
The bad news (if you have the shareware version only) is that ID requested
that people making editors design them so that they will not create levels
that can be used with the Shareware version of the game, in order to
encourage people to buy the full version and, therefore, help ID make even
more excellent games.
Also, it is widely accepted practice amongst PWAD designers that PWAD files
are constructed so that they contain textures, weapons, etc., that are NOT
in the Shareware IWAD file (such as a plasma rifle); in this way, a PWAD
designer can put a non-shareware texture in the very first room, say, which
will crash out Shareware Doom straight away.
So, if you currently only have the Shareware version, all the more reason
for you to rush out and buy the full game! :) Editors, PWAD's, sounds, etc,
etc... :)
It is _possible_ to make PWAD's that will work with the Shareware version,
but anyone who makes noises about wanting such PWAD's and/or editors that
can make them will get flames bigger than your average solar flare! :D
Hope this helps.
Byeee! :)
Ian.
The DHS.
----------------------------------------------------------------------------
How To Use PWAD (new level) Files
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1st Edition. 5/7/94
^^^^^^^^^^^^^^^^^^^
(contains NO info for versions > 1.2)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
How to use PWAD files (all example commands have been indented to
distinguish them from the surrounding text):
Enter:
doom -file pwadname.wad
e.g.
doom -file stones.wad
Then just start a new game on the appropriate episode.
Some PWADs replace levels that are not level 1 on an episode. For these, you
can start by activating any new game and then just use idclev to get to the
appropriate level; e.g. if a PWAD replaced E2L5, for example, then you could
run Doom with the usual:
doom -file whatever.wad
then you could start a new game on any episode and once the game has begun,
you would type:
idclev25
And that would teleport you to the appropriate level.
Alternatively, you could warp straight to the level using a command line;
e.g. for the above example you would use:
doom -file whatever.wad -devparm -warp 2 5 -skill <skill number>
Where <skill number> is in the range 1 to 5.
Yet another way to use PWADs, and the easiest I think as it saves you
worrying about which level the PWAD is replacing, is to use a PWAD manager
program of some kind. DWM is one. Another is DOOMENU which now allows solo
play. These will let you select a PWAD to play, which skill level, etc. and
will warp you straight to the appropriate level. They will also keep track
of how many times you have played a particular PWAD, and so on. DWM allows
you to supply a short descriptive comment for each PWAD as well. These
program become more and more useful once your PWAD collection grows beyond
20 or 30.
Note 1: all the usual things can be done with PWADs. e.g.
doom -file stones.wad -devparm -warp 1 1 -skill 4 -respawn -record stdemo
To play this back you'd use:
doom -file stones.wad -playdemo stdemo -respawn
Note 2: the '.wad' extension IS needed! This is unlike .lmp demos, where the
'.lmp' extension is not needed.
Note 3: for some reason, I know not what, some PWADs will not allow you to
save your position when playing them.
Have fun! :)
Ian.
PS. You must have the registered version of Doom.
The DHS.
----------------------------------------------------------------------------
Q: How do I make a PWAD (new level) file?
To create new levels for Doom, you need a Doom level editor. There are
several different editors, each with varying styles of user interface, etc.
Some are DOS based editors, others are Windows based.
ID has requested that people do not write editors that can modify the
Shareware version of Doom. Also, it is almost universal practice that level
designers using the editors always put something in their level, such as a
texture, monster or weapon, which is not in the Shareware WAD file. This
ensures that such levels cannot be played on Shareware Doom. Hence, in
general, 99.9% of new levels will only work with the registered version of
Doom. People who make the 0.1% are dorks. :) Also, people are beginning to
recommend that new levels are set to be in Episode 2 or 3, as this will
help prevent its use with Shareware Doom.
Probably the most popular editors at the moment are:
Deu DOS based Freeware.
DOOMED Windows based Shareware. Registration asked for.
DOOMCAD Windows? Not sure. No idea.
DMAPED DOS based. No idea.
I'm not sure about the others, but the latest version of Deu is 5.21.
There _are_ other editors besides these, btw. This is by no means a
complete list. I must confess I'm a little out of date on the plethora of
editors now available. :)
Some editors are harder to use than others, some have more facilities than
others, and so on. I recommend just trying them all out to see which one
you find easiest to use. There's no point asking which one is best: if you
use one partciular editor for long you will become very proficient at using
it. Just try them out. Some people use more than one editor in order to 'get
the best of both worlds', as it were. To each his/her own.
Ftp sites to obtain the editors from:
The new main Doom ftp site now that ocf (RIP) has gone:
infant2.sphs.indiana.edu:/pub/doom
Others:
mtf108.rh.psu.edu:/pub
ftp.orst.edu:/pub/gaming/doom
ftp.luth.se (Europe. A nice fast Swedish site)
ftp.uni-erlangen.de (Europe)
Old ocf mirror directory is in /pub/pc/msdos/games/ID/ocf
/pub/pc/msdos/games/ID/doom-stuff is now a mirror of infant2
Read some past posts on alt.games.doom and you will see much discussion
about these editors, mostly the first three in that list. Also, unless your
question is VERY simple, please post editing-related questions to
alt.games.doom, not here.
All the editors come with help documents on how to get going, some more so
than others. Deu now has quite a lot of help stuff written for it. DOOMED's
help is in the form of an on-line help system.
It is absolutely VITAL that you read help texts thoroughly, and also if you
encounter problems and/or editing difficulties, before you post questions to
a.g.d. about them; many common questions are answered on a.g.d. by such
knowledgable editing experts as Tom Neff (look out for his posts. They have
a plethora of useful info on DEU and editing in general. In fact, Tom Neff
has now produced an editing FAQ).
Bye! :)
Ian.
The DHS.