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1994-08-10
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Newsgroups: alt.games.doom
Path: cdrom.com!agate!spool.mu.edu!sdd.hp.com!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!newsflash.concordia.ca!nstn.ns.ca!cs.dal.ca!ug.cs.dal.ca!sampson
From: sampson@ug.cs.dal.ca (Jamie Sampson)
Subject: Re: Is green player at a disadvantage in deathmatch?
Message-ID: <CuC4DE.4tB@cs.dal.ca>
Sender: usenet@cs.dal.ca (USENET News)
Nntp-Posting-Host: ug.cs.dal.ca
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
X-Newsreader: TIN [version 1.2 PL2]
References: <32222s$2j6@search01.news.aol.com> <3239mb$gnj@search01.news.aol.com>
Date: Wed, 10 Aug 1994 19:48:49 GMT
Lines: 22
MDussault (mdussault@aol.com) wrote:
: In article <32222s$2j6@search01.news.aol.com>, mac4197905@aol.com
: (MAC4197905) writes:
: No the disadvantage is that the green guy totally sticks out and the
: indigo guy is invisible...
I've mentioned the problem of unfair uniform colors to id, escpecially
in deathmatch where one player is bright green and the other is a dull
greyish color. They simply said, "We will look into this." I don't
know if they said that to keep me happy, or if they will actually do
something about it, but hopefully this will be changed in v1.666. If
you think about it, when playing a 2 player deathmatch, there is really no
need for both players to be different colors...you only see one other player
anyway.
--
__ ___
(_ )(_ --Jamie Sampson
__/___) --sampson@ug.cs.dal.ca
(_/