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1994-08-10
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Path: cdrom.com!agate!news.ossi.com!ihnp4.ucsd.edu!munnari.oz.au!jabaru.pronet.com!csource!unique!not-for-mail
From: Gary.Quinton@unique.pronet.com (Gary Quinton)
Date: 09 Aug 94 11:35:02 +
Newsgroups: alt.games.doom
Subject: Re: Intelligence...
Message-ID: <e96_9408102014@unique.pronet.com>
X-Mail-Agent: GIGO+ sn 96 at unique vsn 0.99 pl3
X-FTN-To: Dan Flett
Organization: FIDONET: not now, dear - there's another demon to toast!
Lines: 27
DF> pe> Is there any way to add some sort of intelligence to the monsters so
DF> pe> they don't blindly come at you? I'd like to see monsters looking for
DF> pe> you and ganging up. Perhaps even dodging your shots sometimes, coming
DF> pe> in from behind...stuff like that. That would be a real fight for
DF> pe> survival then...
DF> pe> Tony
DF>I second that notion! I would also like to see monsters retreat! I
DF>like the idea of having them run away down a corridor, so you have to
DF>chase after them into a maze, and run into them again at the least
DF>expected moment.
I thought it would be a good idea to have the monsters carrying on
normal lives until you enter the room. At present, once you've played a
level, you can predict where the monsters are going to be. But if they
were walking around, talking to each other or doing the shopping,
thiings would be a bit more random. Hehehe... and you could always
surprise one on the toilet. 8*)
GARYQ 8*)
# OLX 2.1 TD # Cross ball points with coat hangers so they multiply.
...This copy of ProBoard has been unregistered for 104 days!