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1994-08-10
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64 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!usc!nic-nac.CSU.net!charnel.ecst.csuchico.edu!csusac!zimmer!kron!cs40sc21
From: cs40sc21@kron.csufresno.edu ()
Subject: Re: New Cheat Code? (Was: ID Swiped code from SER4)
Message-ID: <CuApCn.MxG@zimmer.CSUFresno.EDU>
Sender: news@zimmer.CSUFresno.EDU
Nntp-Posting-Host: kron.cs.csufresno.edu
Organization: California State University, Fresno
References: <9407291857.AA0274@e006857.iss.bnr.com> <31f6be$sc1@mack.einet.com> <31uofv$ktp@news1.digex.net>
Date: Wed, 10 Aug 1994 01:26:46 GMT
Lines: 51
In article <31uofv$ktp@news1.digex.net> tdarcos@access3.digex.net (Paul Robinson) writes:
>Scott Amspoker (sda@mack.einet.com) wrote:
>: In article <9407291857.AA0274@e006857.iss.bnr.com> russell@e006857.iss.bnr.com (Russell Gilbert) writes:
>: >> johnc@idcube.idsoftware.com (John Carmack) wrote:
>: >> * SERSETUP works significantly better
>: >> (I swiped some ideas from ser4 - thanks all!)
>: > ^^^^
>: >Swiped ideas from ser4?!? That's MY program! Hey, I'm almost famous!
>: >Does that mean I get a percentage of the profits??? Sign me up for a
>: >red Ferrari!
>: >
>: >(well, maybe I'd settle for something like a cheat code... how 'bout
>: >something like 'idrg'... has a nice ring to it. Or maybe...
>
>: I'd take the cheat code. Let's see....what would it do? OK...It would
>: let me climb out of pits (sort a like IDSPISPOPD but without walking through
>: walls). Or maybe a cheat that shows level exits on the map. How about a
>: version if IDKFA that doesn't give you any key cards?
>
>I'd like that. I really wish there was a way to increase weapons
>*without* getting keys. Sometimes I just want 'a little edge' but I
>still want to solve the puzzle, thus I don't want the keys.
>
>And while we're at it, how about a version of IDKFA with a new code that
>does what IDBEHOLD does; so that if all I want is to reload the shotgun I
>can get that without getting all the rockets and such.
>
>Again, sometimes all I want is the game to be a 'touch' easier; sometimes
>all I want (and wished the original wad author had inserted) is an extra box
>of shotgun shells.
>
>--
>Reports on Security Problems: To Subscribe write PROBLEMS-REQUEST@TDR.COM
>Paul Robinson - paul@tdr.com / tdarcos@MCIMail.com / tdarcos@access.digex.net
>Voted "Largest Polluter of the (IETF) list" by Randy Bush <randy@psg.com>
>Voted "Largest Polluter of digex.general" by Mike <voss@orange.digex.net>
>
>"What kind of weapon do you want?"
>"... 40 watt plasma rifle..."
> - Schwartzenegger, Terminator
Good idea: IDTHING ##### to insert a thing in front of the player.
That way, by knowning the thing # of a box of shotgun shells, you can have
JUST THAT. this may also help in design, being able to setup thing positions.
It would also be nice to have a completely invisible feature, so you could walk
by mobs and not have them attack you. (so you can setup items)
And hell, while we're at it. I'd like to see some sort of 'pushing'. Walk
straight into a barrel or immobile player to move them at some fractional