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1994-08-10
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Path: cdrom.com!barrnet.net!agate!library.ucla.edu!csulb.edu!nic-nac.CSU.net!usc!rutgers!uwvax!picard.cs.wisc.edu!lorenzo
From: lorenzo@picard.cs.wisc.edu (Matt Feifarek)
Newsgroups: alt.games.doom
Subject: Re: Using DoomCad 4.1
Date: 9 Aug 1994 13:19:34 GMT
Organization: U of Wisconsin CS Dept
Lines: 22
Message-ID: <327vp6$a5d@spool.cs.wisc.edu>
References: <ssell1.1.776400771@cfs03.cc.monash.edu.au>
NNTP-Posting-Host: picard.cs.wisc.edu
In article <ssell1.1.776400771@cfs03.cc.monash.edu.au>,
STUART ELLIS <ssell1@CFS03.cc.monash.edu.au> wrote:
>Anyone having difficulty using Matt Tagliferri's Doomcad feel free to E-mail
>me. Because I know that its seems like a bit of a bitch of a program (it
>took me 3mths to work out how to use it properly).
>-Check Ya.
I don't know if Matt has officially announced this, but DoomCad 4.3 is
available an infant2 in the same directory as the rest of the wad editors
under the filename dmcad43.zip.
4.3 has a number of improvements/enhancements as well as bug fixes. I
still recommend idbsp or bsp for nodebuilding, however.
If you are having problems learning to use the program, there is a tutorial
to get you started on the basics. It doesn't cover *everything* there is
to wad building, but it includes enough to get you started. The tutorial
takes you through the steps of building a small level. Also included in the
zip is a sample wad file from the tutorial. If you get stuck, you can
load the tutorial wad and see how it was done.
Terry