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1994-08-09
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Path: cdrom.com!barrnet.net!parc!biosci!agate!deep.rsoft.bc.ca!mindlink.bc.ca!a7902
From: Gordon_Mulcaster@mindlink.bc.ca (Gordon Mulcaster)
Newsgroups: alt.games.doom
Subject: Re: Help! DEU 5.21 Bug?
Date: Tue, 09 Aug 94 15:07:23 -0700
Organization: MIND LINK! - British Columbia, Canada
Lines: 17
Distribution: world
Message-ID: <51084@mindlink.bc.ca>
NNTP-Posting-Host: mindlink.bc.ca
In Article <b7.20310.157.0NB3BDCD@swcbbs.com>
Ron Pollard (ron.pollard@swcbbs.com) writes:
> What I'm trying to do is make the first linedef into the alcove a walkthru
> wall. I've flagged the line as 2 sided and have both an upper texture (for
> the part above 128) and a normal texture (the part to walk thru).
To do this you have to make sure you use a simple texture (one with only one
Patch). Ashwall is one example. There is a file with the texture/patch list on
Infant2 but I can't remember it's name...
--
EMail to: | Al Bundy, Al Bundy,
a7902@mindlink.BC.CA | Brave, courageous, and bold.
or Gordon_Mulcaster@mindlink.BC.CA | Long live his fame,
Flames to: | Long live his glory,
dev/nul | And long may his story be told.