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1994-08-09
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!ilces!genghis
From: genghis@ilces.ag.uiuc.edu (Scott Coleman)
Newsgroups: alt.games.doom
Subject: Re: 2 vs. 1 deathmatch lmps! (Jay vs. Khan&Face)
Date: 10 Aug 94 02:46:33 GMT
Organization: University of Illinois at Urbana
Lines: 34
Message-ID: <genghis.776486793@ilces>
References: <jay.201.2E47CDAE@calc.vet.uga.edu>
NNTP-Posting-Host: ilces.ag.uiuc.edu
jay@calc.vet.uga.edu (Jay Cotton) writes:
>Trust me...any 2 on 1 match is VERY difficult...no matter what the skill
>level of the two opponents. One of them would stand on a high ledge and
>tell the other where I was at all times (he would also protect the rocket
>launcher, my favorite weapon!)
Uh, Jay...
First of all, ask any expert in close-order combat and he'll tell you one man
has an advantage against multiple attackers unless the multiples are
specifically trained to work together (which Face and I most definitely
were NOT, these being our first games working together). Also, let me
assure you that were were NOT telling each other ANYTHING - who has time
to do all that typing? True, there were two bodies to monopolize the
rocket launcher and the happy fun balls, but beyond that we had little
advantage. As the LMPs will show, most of the encounters were
one-on-one, while the third was off somewhere getting weapons or health
or something.
Not to belittle you accomplishment or anything... ;-)
>leave me trapped. And these aren't two wimps either! They are pretty good
>players! I was lucky really...ledges is one of my favorite levels. I
>asked to use turbo to make things fair but they wouldn't let me.
Heh? I told him to let you use turbo while we would not. See what I mean
about our communication? ;-)
--
Scott Coleman tmkk@uiuc.edu
President ASRE (American Society of Reverse Engineers)
Ed Green Fan Club #005
Life is temporally limited -- drive velocitously!