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1994-08-09
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Newsgroups: alt.games.doom
Path: cdrom.com!agate!spool.mu.edu!cass.ma02.bull.com!pluto.uk03.bull.co.uk!nbarrett
From: nbarrett@uk03.bull.co.uk (Neil Barrett)
Subject: Re: Girls hate DOOOOOOOOOOOOOOOOOOM
Message-ID: <1994Aug10.081225.20415@uk03.bull.co.uk>
Sender: @uk03.bull.co.uk
Nntp-Posting-Host: brno
Organization: Bull Information Systems Ltd. (UK)
References: <Cu2x6M.4xB@world.std.com> <21140.403.uupcb@filebank.cts.com> <1994Aug9.180731.1@csc.canterbury.ac.nz> <328pco$2l8@sol.cms.uncwil.edu>
Date: Wed, 10 Aug 94 08:12:25 GMT
Lines: 29
hawks@sol.cms.uncwil.edu (David Hawks) writes:
>misc199@csc.canterbury.ac.nz writes:
>>> I think cops should TRAIN on a game like doom. Sooner or later they
>>> will. The military too. Imagine Virtual reality war games. You are the
>>VR Games like DOOM will never (no matter how good the hardware) be as relistic
>>as real life training where (if low tech) you have a paintgun or higher tech,
>>laser taget confirming of some sort. Even VR jacked through a neural link
>Yeah, so. Is being in a flight simulator as realistic as being in a
>real aircraft? I don't know, but it does seem that they do use them for
>training both commercially and in the military. The statement "no matter
How about training for - say, bursting into buildings, like the SAS did at
Prince's gate in the 80s? Use the editors to build replicas of the target
building; spread some "terrorists/enemies" throughout at expected positions,
then practice assault routes, close quarter battle tactics and so forth.
At present, this is done by carefully building full scale mock ups of
buildings, and then doing full run throughs. This is costly and time consuming;
with a doom-like set up the initial familiarisation can proceed even as
the full-scale is being built. I can see this being of interest to units
like the SAS, US Swat teams, and whatnot.
Just a thought.
Neil B