home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
1400
/
1417
< prev
next >
Wrap
Text File
|
1994-08-09
|
1KB
|
26 lines
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom,comp.sys.ibm.pc.games.misc
Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!gatech!newsxfer.itd.umich.edu!nntp.cs.ubc.ca!torn!uunet.ca!uunet.ca!kink!sizone!lzaird
From: lzaird@sizone.pci.on.ca (Lizard Man)
Subject: Re: Some thoughts on the meaning of Doom
References: <31abhj$off@news.u.washington.edu>
Organization: Sonic Interzone $FREE$ public access email/news 416-968-7292
Date: Sun, 7 Aug 1994 08:21:12 GMT
Message-ID: <1994Aug7.082112.7719@sizone.pci.on.ca>
Lines: 14
Xref: cdrom.com comp.sys.ibm.pc.games.action:23143 alt.games.doom:26183 comp.sys.ibm.pc.games.misc:10368
In article <31abhj$off@news.u.washington.edu>,
Daniel Pasco <phsthpok@u.washington.edu> wrote:
>*YAWN*
>When I see my friends lean WAY over to the side of their seats trying to avoid
>an imp's fireball, the phrase "immersed" comes to mind. This may not fit the
>exact definition of VR, but any game good enough to coax a player to lean
>over to see if a monster is around a corner (and, sad to say, you probably
>all know whay I mean) deserves at least a commendation for a superior effort.
>
Yeah, I have to agree here...I do it all the time. They've got it good
enough that it tricks your body into breathing faster etc...The first time I
put it in and satrted playing I was staggered by the quality of the sky and
the sense of depth it gave you.