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1994-08-09
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2KB
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36 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!torn!nott!dgbt!clark.dgim.doc.ca!news
From: cbarton@clark.dgim.doc.ca (Casey Barton)
Subject: Re: What a new Doom engine should have...
Message-ID: <cbarton.161.2E478A72@clark.dgim.doc.ca>
Lines: 22
Sender: news@clark.dgim.doc.ca (#Usenet News)
Organization: None
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1]
References: <Bg8wb7l.chrisgielow@delphi.com> <321vcg$ein@agate.berkeley.edu> <32651m$dcb@news.csus.edu>
Date: Tue, 9 Aug 94 13:53:57 GMT
Lines: 23
emerson@mercury.sfsu.edu (Russell Sellman) writes:
>I think the best addition to the game sound-wise would be real intercom:
>Plug a microphone into your sound card, and have your voice go real-time
>to the other net-players. This would DEFINATELY clog the line on a
>standard modem-game, but on Ethernet it would be just a drop in the bucket.
This is certainly one of the better ideas I've seen. I imagine that it
would be a fairly big extension of the game, though. Several developers are
assembling packages that do *just* this, and they're still buggy.
>Additionally, doing some kind of real-time lossy compression at 12:1 or
>so would (A) bring down the data density a lot, and (B) give it that
>nasty AM-radio intercom sound.
Good call. You'd probably want to randomly turn the voice to static, as
well. ;)
The alternative, for now, is just to buy some $20 Radio Shack
walkie-talkies. Or set up a conference call on cellular...
+-----------------------------------------------------------------------------+
| Casey Barton (a guy) cbarton@clark.dgim.doc.ca |
| http://pctcp132.dgcp.doc.ca/personal/index.html |