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1994-08-08
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35 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!torn!nott!cunews!freenet.carleton.ca!FreeNet.Carleton.CA!an033
From: an033@FreeNet.Carleton.CA (Ong Yin Gene)
Subject: Re: FPS in Doom
Message-ID: <Cu7B68.5A5@freenet.carleton.ca>
Sender: news@freenet.carleton.ca (Usenet News Admin)
Reply-To: an033@FreeNet.Carleton.CA (Ong Yin Gene)
Organization: The National Capital FreeNet
References: <324eac$54v@eis.calstate.edu> <Cu71q6.3D6@ucdavis.edu>
Date: Mon, 8 Aug 1994 05:27:44 GMT
Lines: 22
In a previous article, jferrae@eis.calstate.edu (Jonathan A Ferraez) says:
>ez042279@dale.ucdavis.edu () writes:
>> This may sound like a stupid question, but I can not find it in the FAQ:
>> how do you determine the numder of fps IN DOOM. I have used 3dbench to
>> determine fps, but how do you get doom fps?
>>
>> Thanks,
>>
>> Dom
>
>The maximum you can get I believe is 35fps.
>
I think what he means is how can he access the fps reading given out
by DOOM! I'm sorta interested too.
Gene.
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