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1994-08-05
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!uunet!munnari.oz.au!yarrina.connect.com.au!harbinger.cc.monash.edu.au!mdw074.cc.monash.edu.au!dasve1
From: dasve1@mdw074.cc.monash.edu.au (DA Svendsen)
Newsgroups: alt.games.doom
Subject: Re: DEU Help
Date: 5 Aug 1994 04:31:00 GMT
Organization: Monash University
Lines: 39
Message-ID: <31sfa4$s3p@harbinger.cc.monash.edu.au>
References: <31hcdp$5b@student.anu.edu.au>
NNTP-Posting-Host: mdw074.cc.monash.edu.au
X-Newsreader: TIN [version 1.2 PL2]
=4MAT= wrote:
: I just read your letter on the net called Deu for Dummies, hoping that it would
: answer some of my questions.... but it didn't.
: I have a pretty good understanding of Deu... ie. I've done doors, lifts, and
: I'm working on a WAD which currently has about 50 sectors.
: But now the problems start. Basically, it seems that a texture just totally
: stuffs up somewhere. When I do the checks, I get no errors - so it's not just
: a simple "missing texture" (I think).
: I have tried just about everything. I had one big problem with a set of
: stairs... I just moved all the vertices a little, so that the stairs had a bit
: of a curve, and then no problems. But this is a real hassle.
: Also, I have a big circular room with a "sky" texture, and several doors
: leaving from it. When you approach each (and every) door, and walk up to it
: (without openening it), you see a FULL screen texture of the sky. The ceiling
: texture on the other side of the door is not sky, and the door works fine.
I'm not sure what your problem is, but in this case you might have
accidentally set the "ceiling" of the door itself to be sky texture too.
If two adjacent sectors have sky textures, then the linedefs between
them have "sky" sidedefs, regardless of what you manually set them to.
===================================================================
Dean Svendsen aka dasve1@lindblat.cc.monash.edu.au
aka dasve1@aurora.cc.monash.edu.au
===================================================================
Doom Mini-FAQ : If it moves, shoot it.
If it doesn't move, shoot it 'till it does.