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1994-08-03
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Path: cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!jobone!lynx.unm.edu!mack.einet.com!mack.einet.com!not-for-mail
From: sda@mack.einet.com (Scott Amspoker)
Newsgroups: alt.games.doom
Subject: Re: Intelligence...
Date: 2 Aug 1994 19:12:12 -0600
Organization: Engineering International Inc.
Lines: 17
Message-ID: <31mqtc$fvl@mack.rt66.com>
References: <afe_9407291914@unique.pronet.com>
NNTP-Posting-Host: mack.rt66.com
In article <afe_9407291914@unique.pronet.com> Dan.Flett@f553.n632.z3.fidonet.org (Dan Flett) writes:
> -=> Quoting peavy@osage.cc.utexas.edu to All <=-
>
> pe> Is there any way to add some sort of intelligence to the monsters so
> pe> they don't blindly come at you?...
>
>I second that notion! I would also like to see monsters retreat!
Hmmm. One of my Doom peeves is that once I get the upper hand on
a cacodemon it runs (floats) away from me. I've also found myself
chasing a demon down a corridor on occasion.
--
Scott Amspoker |
Basis International | [X] None of the above
sda@rt66.com *or* |
scott@basis.com |