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1994-08-03
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2KB
Path: cdrom.com!barrnet.net!nntp.crl.com!pcnet.com!pcnet.com!not-for-mail
From: psklenar@pnet1.pnet.com (Patrick R. Sklenar)
Newsgroups: alt.games.doom
Subject: Re: Decent frontend?
Date: 3 Aug 1994 08:45:57 -0400
Organization: PCNet -- Public Access Internet in Connecticut!
Lines: 31
Message-ID: <31o3i5$34n@pnet1.pnet.com>
References: <775542957.125snx@aurora.equinox.gen.nz>
NNTP-Posting-Host: pnet1.pnet.com
X-Newsreader: TIN [version 1.2 PL2]
Michael Brown (Zilch@aurora.equinox.gen.nz) wrote:
: Can someone tell me what the best frontend for Doom is?
: Preferably I'l like one that :
: - Supports an IPX network
: - Lets me play single player or multi-player (deathmatch or co-op)
: - Lets me pick external Wads to play
: - Autodetects Wads for episode, level & dethmatch etc.
: - Lets me attach comments to Wads
: - Lets me delete Wads I don't like
: - Has the ability to upload a Wad to another machine if it doesn't exits
: - Sends the data that one player enters via IPX so that everyone doesn't
: have to type the same thing (Ha! I live in hope)
: - Modem support
: - Options for monsters, respawn etc.
: - Is easy to use, and can be run from a dir other than C:\Games\Doom
DooMenu (currently at version 11) meets all of your requirements except
for 2. it won't send a wad to anotehr machine and it won't tell other
machines what you've choosen (in other words, all players need to talk to
each other and select the same things). it supports all of your other
requirements however. it also keeps track of how often you play a given
wad file too, alows loading of multiple wads and can, user selectably,
reload itself after you exit DOOM.
pat----
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| Patrick R. Sklenar E-Mail - Preferred: PSklenar@PNet.Com |
| Coventry, CT USA ~~~~~~ Alternate: PSklenar@Delphi.Com |
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