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1994-08-03
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946b
Path: cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!usenet.ins.cwru.edu!ns.mcs.kent.edu!Nimitz.mcs.kent.edu!macar
From: macar@Nimitz.mcs.kent.edu (Mike Acar)
Newsgroups: alt.games.doom
Subject: Re: Doom for SNES?
Date: 2 Aug 1994 17:06:01 GMT
Organization: Kent State University, Dept. of Math and CS
Lines: 6
Message-ID: <31ludp$fmi@ns.mcs.kent.edu>
References: <2rpkah$9rd@ccnet.ccnet.com> <31ksan$a69@search01.news.aol.com> <31l03j$ovv@news.u.washington.edu>
NNTP-Posting-Host: nimitz.mcs.kent.edu
X-Newsreader: TIN [version 1.2 PL0]
id themselves did the SNES version of Wolf, and (after creating what I've heard
is a terrible implementation compared to the PC) swore never to work with
Nintendo again. So I can't imagine there will ever be DOOM for the SNES... There
may some day be a DOOM-style engine for the SNES, but it won't be id's.
--
Mike Acar -=- macar@mcs.kent.edu -=- Reality exists through being perceived. -=-