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1994-08-03
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Path: cdrom.com!barrnet.net!agate!library.ucla.edu!csulb.edu!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!swrinde!gatech!news-feed-1.peachnet.edu!news.duke.edu!godot.cc.duq.edu!ddsw1!news.kei.com!ub!csn!carbon!ouray!jtdickin
From: jtdickin@ouray.denver.colorado.edu (Stile)
Newsgroups: alt.games.doom
Subject: Re: **Problem with 4-PLAY network**
Date: Mon, 01 Aug 1994 11:17:06 -0400
Organization: University of Colorado at Denver
Lines: 19
Message-ID: <o7HFkqokDcZ4068yn@ouray.denver.colorado.edu>
References: <3149bq$lut@pellew.ntu.edu.au> <31gfvv$gij@bright.ecs.soton.ac.uk>
NNTP-Posting-Host: ouray.denver.colorado.edu
Originator: jtdickin@ouray
In article <31gfvv$gij@bright.ecs.soton.ac.uk>,
rpc91r@ecs.soton.ac.uk (RP Chamberlin) wrote:
> In <3149bq$lut@pellew.ntu.edu.au> TAK@NMDL01.NCOM.NT.GOV.AU writes:
>
> >Hi there,
> >WE have been trying to get 4 players on our Token ring Novell Lan, but every time
> >doom starts up, all 4 terminals hang. We can get it working with three players, no
> >problem, but with 4, it's a no-go.
>
>
> >Has any body encountered a similar problem or know of a way to fix this.
>
> >Thank you
>
I've run 4 player net doom using doom v1.1, and v1.2 without any problems.
I wasn't using a token ring network, though. But it worked fine with 4 players
(1.1 was slow)