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1994-08-02
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!usc!nic-nac.CSU.net!charnel.ecst.csuchico.edu!xmission!xmission!not-for-mail
From: zaphod@xmission.com (Zaphod Beeblebrox)
Newsgroups: alt.games.doom
Subject: Re: Frame Rate?
Date: 2 Aug 1994 12:04:14 -0600
Organization: XMission Public Access Internet (801-539-0900)
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Message-ID: <31m1qu$5p4@xmission.xmission.com>
References: <31k4nm$cjv@vixen.cso.uiuc.edu> <31k9nf$9tc@xmission.xmission.com>
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Zaphod Beeblebrox (zaphod@xmission.com) wrote:
fps = gametics * 35/realtics, or 19.5698924731 in your case
>I have a 486-33DX ISA with 70 ns 8megs
>Diamond Stealth Pro 1MB
>
>Does 20 fps seem right?
I have a DX2-80 VLB with a $700 #9GXE 3 meg video card and VLB IDE, and my
frame rate (while ALWAYS faster than any system I've seen yet) varies between
17 and 40 whenever I've bothered to test it. I got 120 fps using low detail
and the smallest screen size =]
IMHO, the monsters and graphic calculations effect frame rate as much as
your CPU and video hardware. My machine kicks out low frame-rate calculations
on complicated wads with lots of monsters, and high frame-rates on simple
ones. Thus, frame-rate calculations are not comparable unless the wad, demo,
and resolution and screen-size are exactly the same on each machine.
Note that demos are not the same between doom versions (SW/REG or 1.2/1.5)!
So -timedemo demo1 on 1.2 will show a different FPS than on 1.5, not because
1.5 is slower but because it's a different f*cking level (couldn't believe it
when I read someone crying that 1.5 was slower than 1.2 for that reason).
Already having a kick-ass doom system at home (grin), I don't have the
inclination to bother seeing what exact effect memory, VLB video, ISA video,
VLB hard drive, CPU speed, etc has on FPS calculations. Do you? =]
--
zaphod@xmission.com