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1994-08-02
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49 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!parc!biosci!agate!spool.mu.edu!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!fnnews.fnal.gov!gw1!nntpa!cbict3!reed
From: reed@cbict3.att.com (Brian Reed)
Subject: Re: Shattering glass & mirrors!
Message-ID: <Ctwpvw.Kwz@nntpa.cb.att.com>
Sender: news@nntpa.cb.att.com (Netnews Administration)
Nntp-Posting-Host: cbict3.cb.att.com
Reply-To: brian.d.reed@att.com
Organization: AT&T Columbus
X-Newsreader: mxrn 6.18-6
References: <25272RVSSTTJIPLXVVK@cybercom.com>
Date: Tue, 2 Aug 1994 12:11:55 GMT
Lines: 34
In article <25272RVSSTTJIPLXVVK@cybercom.com>, ribalia@cybercom.com writes:
>From: ribalia@cybercom.com
>Organization: CyberComm Online Services (908)506-7637
>Subject: Shattering glass & mirrors!
>
>
>IT>Here's "another thing that DOOM needs":
>
>IT>DOOM also needs mirrors; just like glass, but completely reflective.
> >One way mirrors would be even more awesome (for deathmatch purpose...
> >imagine the possibilities of mirror mazes...)
>
>
>Sound like alot of good ideas,however I don't think it's possible to do
>this kind of stuff with .wad files.Then again,who knows what Doom 2 has
>
>Rick Balia
>ribalia@cybercom.com
>
One wad I picked up some time ago had a 'poster' of a monster in the
hall--I about crapped when I turned the corner. When I came back from
the other way, I didn't see him--you only saw him one way. So, it seems
you could make a one way 'mirror' (wouldn't get the reflections, but
you could only see one way). Oh, also there was a (what's he called)
in a corner room, but you couldn't see him---afterwards, I went in the
corner, and you can see out.
Guess it would be a one-way window, but it's already possible.
--
Brian D. Reed Brian.D.Reed@att.com