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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!psuvax1!news.ecn.bgu.edu!news.cts.eiu.edu!vixen.cso.uiuc.edu!ilces!genghis
From: genghis@ilces.ag.uiuc.edu (Scott Coleman)
Newsgroups: alt.games.doom
Subject: Re: The ULTIMATE DOOM Controller
Date: 2 Aug 94 01:49:16 GMT
Organization: University of Illinois at Urbana
Lines: 22
Message-ID: <genghis.775792156@ilces>
References: <genghis.775716166@ilces> <djwalton.775726722@chorizo>
NNTP-Posting-Host: ilces.ag.uiuc.edu
djwalton@chorizo.engr.ucdavis.edu (David J Walton) writes:
>The most obvious idea that pops to mind is to port Doom to the Virtuality
>arcade system, using the same interface as their Dactyl Nightmare (I think)
>game. Of course, the average player couldn't possibly afford that system,
>so I'll keep my comments to a smaller scale.
Reasonable, but since you've gone and made us curious, could you
describe the Virtuality arcade system briefly for those of us who have
not seen it before?
>There. I think I covered everything. Whaddaya think?
I like it. And it even sounds potentially buildable, given that most of
the items you mention are available off the shelf. The next question is,
how much would it cost to make?
--
Scott Coleman tmkk@uiuc.edu
President ASRE (American Society of Reverse Engineers)
Ed Green Fan Club #005
Life is temporally limited -- drive velocitously!