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1994-08-01
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Path: cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!uunet!news.sprintlink.net!bga.com!bga.com!nobody
From: songbird@bga.com (songbird)
Newsgroups: alt.games.doom
Subject: Re: Help! Modem Doom failure!
Date: 1 Aug 1994 20:15:46 -0500
Organization: Real/Time Communications - Bob Gustwick and Associates
Lines: 22
Message-ID: <31k6o2$a6u@lia.bga.com>
References: <CtvL95.EKJ@freenet.carleton.ca> <Ctv45w.Jpt@freenet.carleton.ca> <CtvtBv.KK@freenet.carleton.ca>
NNTP-Posting-Host: lia.bga.com
Re: Another odd network problem.
Hi folks. I recently played my first 2-player game of DOOM on a friend's
ethernet network at his office. The machines were identical Dell P60 machines,
with NE2000 ethernet cards and DOOM 1.1 (blah). He couldn't get the network to
run at all until I got IPXODI.ZIP from our favorite infant, at which time it
started right up. However, the game ran at least three times as fast! This
quickly became a large problem, as even though we could let up on the RUN key
(agh! unheard of!) to make our movement controllable, the damn Imps, etc were
*cruising* and it got annoying quick. So we quit the network game, restarted
two separate games, and both ran back at the 'good' slower speed. (Note,
'slower' actually means quick, smooth, high fps and generally Pentiumish, while
the network game was frantically fast, and while scenery scrolled smoothly it
did seem like the characters hopped around a bit.)
Anyone have a clue?
Thanks
songbird@bga.com
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