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1994-07-31
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!pipex!sunic!umdac!fizban.solace.mh.se!news.ifm.liu.se!isy.liu.se!stefang
From: stefang@isy.liu.se (Stefan Gustavson)
Newsgroups: alt.games.doom
Subject: Re: Top Ten ways to know Doom has taken ov
Date: 1 Aug 1994 07:54:37 GMT
Organization: Dept of EE, Linkoping University
Lines: 18
Distribution: world
Message-ID: <31i9nt$h0i@newsy.ifm.liu.se>
References: <SIMON.S.M.HAIGH.15.000E3A2F@msm.bhp.com.au>
Reply-To: stefang@isy.liu.se
NNTP-Posting-Host: findus.isy.liu.se
In article 000E3A2F@msm.bhp.com.au, SIMON.S.M.HAIGH@msm.bhp.com.au (Simon Haigh) writes:
>
>I've always wanted to do a doom map of work and scanning in pictures of the
>managers heads and putting them on the monsters.......
>
>Maybe later
>
>Simon (AJ) Haigh
This is what I am actually doing. If you want tools for it, check out WADGC2.ZIP
at infant2, in pub/games/doom/incoming. Or WACKERB7.ZIP if you want a graphic
interactive user interface but sligthly less functionality.
I'm not changing many sprites, though. I think it's more fun doing the textures.
Stefan