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Internet Message Format
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1994-07-31
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!usc!nic-nac.CSU.net!charnel.ecst.csuchico.edu!psgrain!nntp.cs.ubc.ca!suncad.camosun.bc.ca!Island.amtsgi.bc.ca!Island.amtsgi.bc.ca!not-for-mail
From: bmorris@IslandNet.com (Ben Morris)
Newsgroups: alt.games.doom
Subject: Re: new bug in 1.5?
Date: 31 Jul 1994 11:03:49 -0700
Organization: Island Net in Victoria, B.C. Canada 604-477-5163
Lines: 28
Message-ID: <31gp25$klh@Island.amtsgi.bc.ca>
References: <315u5a$qo7@vixen.cso.uiuc.edu>
NNTP-Posting-Host: island.amtsgi.bc.ca
X-Newsreader: TIN [version 1.2 PL2]
Woody (gaw55299@uxa.cso.uiuc.edu) wrote:
: My friend and I were playing netdoom with the new hacked 1.5 registered
: patch, and we noticed something weird, and it happened a few times. I was
: stalking him, we both had 199 health, and he went through a teleporter
: about 2 seconds before I did. Right about the time I heard him go through
: it, I heard the "slop" noise, and he was dead. He assumed I used the BFG,
: but I didn't fire a shot at all - and I even got the frag for it.
: This happen to anyone else?
Yeah man. That's no bug, that's been around since 0.9 -- if you go
through a teleporter while there's another character on the other side,
the other character gets vaporized (and you get the frag if you're in
deathmatch.) The reason being pretty simple: Two characters can't occupy
exactly the same position at the same time, so one has to be .. "taken
care of."
-- Ben
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