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1994-07-31
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Path: cdrom.com!barrnet.net!agate!spool.mu.edu!howland.reston.ans.net!pipex!sunic!trane.uninett.no!eunet.no!nuug!EU.net!uunet!news.pipeline.com!malgudi.oar.net!swiss.ans.net!news.ans.net!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail
From: jediabid@aol.com (Jediabid)
Newsgroups: alt.games.doom
Subject: Re: Star Trek Doom????
Date: 30 Jul 1994 18:15:02 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 28
Sender: news@search01.news.aol.com
Message-ID: <31ejd6$fj8@search01.news.aol.com>
References: <2s1a2m$ghc@xanth.cs.odu.edu>
NNTP-Posting-Host: search01.news.aol.com
In article <2s1a2m$ghc@xanth.cs.odu.edu>, olson@thunder.cs.odu.edu
(Michael Olson) writes:
> I want to work on a Star Trek The Next Generation Episode, but I am not
> prepared to do it alone. I need some Graphics Artists to do the new
Monsters,
> and textures (Drawing is out of my leauge), some music people to find or
> create new sound traks, and Some hard core Trekies who know the layout
of >the
>enterprise. (I would really like to get a set of NC1701-D Layouts, Iv've
seen
>one but I don't know where to find a set.) I'm able to do the level
editing. I
>can pump out huge levels quick, it's the inspiration(ie NC1701-D Layouts)
that
>I need.
One of my friends and I have already started work on a Star Trek: The Next
Generation wad. I have a lot of technical info on the new enterprise. I
also have lots of trading cards with some good art on it. We have also
planned to photograph my star trek figures to be used in the wad. We have
lot of computer power available(Pentium and DX2-66s). We have not really
decided on a storyline for the wad.
One idea is that the enterprise has been taken over by the romulans and
other creatures, and its picard's job to reclaim the enterprise.
We should have an episode available in about a months time.
Stay tuned.