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1994-07-30
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43 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!europa.eng.gtefsd.com!uhog.mit.edu!news.kei.com!world!azog
From: azog@world.std.com (azog)
Subject: Re: Is green player at a disadvantage in deathmatch?
Message-ID: <CtrECB.6IA@world.std.com>
Organization: The World Public Access UNIX, Brookline, MA
References: <775572755snz@genesis.demon.co.uk> <31dn5r$7ji@vixen.cso.uiuc.edu>
Date: Sat, 30 Jul 1994 15:14:34 GMT
Lines: 32
gaw55299@uxa.cso.uiuc.edu (Woody) writes:
>fred@genesis.demon.co.uk (Lawrence Kirby) writes:
>>Does anybody else find that the green player is much more conspicuous
>>(especially compared with indigo e.g. in a 2 player game) and is therefore
>>at a disadvantage in deathmatch, partcularly in the darker areas?
>>Maybe a darker shade of green would be better.
>Yes, in a way, because the indigo can easily blend in with the Sargeants.
>I'd say the Red is just a bad, but that's only for 4 player games. It
>wouldn't be that difficult to extract the green player graphics and do
>a paint fill to a darker green.
We were playing four player deathmatch the other day, and unfortunately,
I was green. Indigo and brown (?) were neophytes, but red was a
seasoned deathmatcher. Outside of some token kills for the other
two, it ended up as a fight between me and red. Unfortunately,
due to the brighter colors we both were, the two neophytes were able
to spot us easily at a distance, and take pot shots at us, so we
had to contend not only with ourselves, but someone with darker
colors hiding out and launching rockets.
But all in all, even tho I was green, I chewed buble gum and
kicked some ass :)
--
Billy D'Augustine azog@world.std.com
unjustifiable existance