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1994-07-30
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!swrinde!pipex!sunic!trane.uninett.no!eunet.no!nuug!EU.net!uunet!news.sprintlink.net!crash!cg57.esnet.com!esbbs!Mark.Smith
From: Mark.Smith@esbbs.esnet.com (Mark Smith)
Newsgroups: alt.games.doom
Subject: Re: Space Hulk DOOM?
Date: 30 Jul 1994 12:02:27 -0700
Organization: E & S Systems Public Access Unix BBS
Lines: 21
Sender: bbs@cg57.esnet.com
Distribution: world
Message-ID: <1994Jul30.115735.2019@cg57.UUCP>
References: <1fd.1279.124@microlinkbbs.com>
Reply-To: Mark.Smith@esbbs.esnet.com (Mark Smith)
NNTP-Posting-Host: cg57.esnet.com
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tim_seufert@microlinkbbs.com (Tim Seufert) writes:
> WM>It may not be just like Wolf, but I agree the gameplay was terrible. What
> WM>good
> WM>is strategy when your men are attacked by a mob of Genestealers EVERY few
> WM>seconds !? Maybe if I could think as fast as the computer, I'd have time
> WM>to strategise!
I you just aren't fast enough. I get by just fine until I have to get my
flame units to specific room to torch them. The genestealers almost always
get to the before they get to their targets. I'm not one for games that
make winning the game easy. The aliens aren't tough to kill it's just the
huge numbers in which the attack.
>
> You really need to have played the Spacehulk/Genestealer/Warhammer 40000
> board games to appreciate just why things are that way. The Marines
> aren't supposed to have it easy, not by a long shot.
This is a FUN game!