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1994-07-30
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!swrinde!gatech!news-feed-1.peachnet.edu!umn.edu!msc.edu!news.gac.edu!msus1.msus.edu!vax1.mankato.msus.edu!cadman
Newsgroups: alt.games.doom
Subject: Re: REJECT.EXE Whats the point?
Message-ID: <1994Jul30.141256.1@vax1.mankato.msus.edu>
From: cadman@vax1.mankato.msus.edu (career lurker)
Date: 30 Jul 94 14:12:56 -0500
References: <021328Z30071994@anon.penet.fi> <31cena$gio@vixen.cso.uiuc.edu>
Organization: Mankato State University
Nntp-Posting-Host: vax1.mankato.msus.edu
Lines: 25
In article <31cena$gio@vixen.cso.uiuc.edu>, gaw55299@uxa.cso.uiuc.edu (Woody) writes:
>
> I have found that IDBSP will misplace things and linedefs- if an object is on
> the edge of a secotr, IDBSP will place it differently, possibly in a
> different sector. I would then have to go into DEU and change it manually,
> but it is a pain - it is a bit faster than BSP.
>
Actually, 'things' are being placed on a 16x16 grid. This is being changed
in the next update of IDBSP. I have used a fixed version to allow free
placement of 'things', and it works great. IDBSP seems to make more
intelligent monsters nad overall faster playing levels, too.
=Gregg=
_____________________________________________________________________________
Gregg J. Anderson =o= cadman@krypton.mankato.msus.edu
Mankato State University =o= cadman@vax1.mankato.msus.edu
Mankato, MN USA =o= Flames: Barney@purple.dino.CIA.gov
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GCS/MU/O d? H S g=(?) p? au-->+ a- wH V- C++>++++ UU>Lu(u-) P+ L 3 E N++
K++ W--- M-- V-@ -po+ Y+ ++@ !5 jx R G? tv- b+(b) D++>+++ B++ e+>e- u++(u)
h+@ F? r* n-- y+>++
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