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1994-07-30
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35 lines
Newsgroups: alt.games.doom
Subject: Re: Aliens Patch
From: kim.wheat@select.infi.net (Kim Wheat)
Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!swrinde!pipex!sunic!ugle.unit.no!trane.uninett.no!eunet.no!nuug!EU.net!uunet!news.sprintlink.net!news.infi.net!select!kim.wheat
Distribution: world
Message-ID: <14.21745.722.0NACC154@select.infi.net>
References: <dbiggs.315.2E3858FF@halls1.cc.monash.edu.au>
Date: Sat, 30 Jul 94 11:43:00 -0005
Organization: SelectiveSourceBBS Virginia Beach (804)471 6776
Lines: 23
-=> Quoting David Garry Biggs - Dave to All <=-
DGB-> To the guy who did aliens: I just wanna know why after spending
DGB-> obviously many hours making meshes etc with 3d studio to create the
DGB-> doomgraphics why did he waste all th effort by assigning such crappy
DGB-> textures to them. Aliens would be MUCH better with improved texture
DGB-> mapping and some varietty incolour. the grap[hics may havc god shape
DGB-> etc but they look crap in the colour and textures. I've used 3d studio
DGB-> enough to know that this kind of thing can easily be improved with
DGB-> just 5 miutes more work. Surely he couldn' t have been in that much of
DGB-> a hurry to get them out. There's some really good skin textures etc
DGB-> supllied with 3d studio and these would have looked awesome rater than
DGB-> having boring single colour shaded aliens. Just my a$0.02 worth...
Sheesh....some folks are never satisfied, are they! To the makers of
Alien.....there ARE some folks out here that know the work that went
into this, with the tools you had at the time! And we tip our hat to
ya! Ignore these other morons!
Kim 'Da Buc' Wheat
... Put your brain in gear before starting your mouth.
___ Blue Wave/QWK v2.12