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1994-07-30
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Path: cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!jobone!lynx.unm.edu!mack.einet.com!mack.einet.com!not-for-mail
From: sda@mack.einet.com (Scott Amspoker)
Newsgroups: alt.games.doom
Subject: Re: REJECT.EXE Whats the point?
Date: 29 Jul 1994 19:36:36 -0600
Organization: Engineering International Inc.
Lines: 19
Message-ID: <31car4$82l@mack.einet.com>
References: <CtKE24.9BL@cray.com> <316tht$o5e@mack.einet.com> <rrwardCtottE.6JD@netcom.com>
NNTP-Posting-Host: mack.rt66.com
In article <rrwardCtottE.6JD@netcom.com> rrward@netcom.com (Richard Ward) writes:
>In article <316tht$o5e@mack.einet.com> sda@mack.einet.com (Scott Amspoker) writes:
>>Hmm. That clears up a few things for me. I've played some PWADs
>>lately where monsters just stand there (a few feet away) and stare at me
>>until I attack them. It's almost as if the REJECT map is nothing but 1's.
>
>Thta's because REJECT V1.0 builds reject tables based on "distance of center
>of sector to center of next sector).
I'm talking about monsters in the same sector as I, a few "feet" away,
staring right at me but not attacking until I provoke them. I've seen
this in more than one PWAD but only recently. Next time I'll make a
note of the editor and node builder used for such a PWAD.
--
Scott Amspoker |
Basis International | [X] None of the above
sda@rt66.com *or* |
scott@basis.com |