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1994-07-30
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37 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!parc!biosci!agate!spool.mu.edu!sdd.hp.com!hplabs!hplntx!hpscit.sc.hp.com!cupnews0.cup.hp.com!richv
From: richv@hpingll.cup.hp.com (Rich Van Gaasbeck)
Subject: Gamma Correction: How dark should Doom be?
Sender: news@cupnews0.cup.hp.com (News Admin)
Message-ID: <RICHV.94Jul29151830@hpingll.cup.hp.com>
Date: Fri, 29 Jul 1994 22:18:30 GMT
Nntp-Posting-Host: hpingll.cup.hp.com
Organization: Hewlett-Packard
Lines: 25
The first time I went through episode 1, doom didn't have a gamma
correction button (version 1.0). Since then we started playing
deathmatch with the later versions and everyone turns up gamma
correction and brightness on the monitor and I followed in
self-defense. I just started playing the second episode and noticed
that its not nearly as gloomy and tense as I remember the first
episode being. In fact its like walking around in well lite hospital
corridors :-). Some of this is due to my familiarity with doom now
compared to the first time, but I think a lot of it is due to having
gamma correction so bright.
How bright or dark do you thing Id intended Doom to be? Is there
any way to calibrate things so that we are using the "official
brightness"? Perhaps Id would like to step in and recommend a
standard test. Such as go to a certain level and look in a certain
direction, if your gamma is right you should just be able to see X but
not Y. Or perhaps one of you wad creators could create a special test
pattern wad.
I think deathmatch would be more fun if we started playing in the dark
again.