home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
0200
/
0281
< prev
next >
Wrap
Text File
|
1994-07-29
|
1KB
|
32 lines
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom,comp.sys.ibm.pc.games.misc
Path: cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!gatech!newsxfer.itd.umich.edu!nntp.cs.ubc.ca!magellan!ashdown
From: ashdown@mpr.ca (Scott Ashdown)
Subject: Re: Some thoughts on the meaning of Doom
Message-ID: <1994Jul29.153253.28553@mprgate.mpr.ca>
Sender: news@mprgate.mpr.ca
Nntp-Posting-Host: atom
Organization: MPR Teltech Ltd., Burnaby, B.C., Canada
References: <2v8h49$8jc@agate.berkeley.edu> <axg708.65.2E34735F@cscgpo.anu.edu.au> <Ctn01t.M8D@cee.hw.ac.uk>
Date: Fri, 29 Jul 1994 15:32:53 GMT
Lines: 18
Xref: cdrom.com comp.sys.ibm.pc.games.action:22667 alt.games.doom:24995 comp.sys.ibm.pc.games.misc:10041
In article <Ctn01t.M8D@cee.hw.ac.uk> mapleson@cee.hw.ac.uk (Ian CR Mapleson) writes:
>Oh, whilst I'm on the subject, I have some info for you all.
>
>A *BIG* dissapointent, in fact. It appears the main processor in the
>SG/Nintendo game system (which is NOT called Project Reality) will be
>running at a, IMHO, pathetic 80MHz. Yes, the graphics will be done by 64 bit
A pathetic 80MHz?
Perhaps you'd like to explain how you can judge the power of a system
knowing nothing but its clock rate?
--
Scott Ashdown
Engineer, MPR Teltech Ltd.
Burnaby, British Columbia, Canada.
ashdown@mprgate.mpr.ca