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1994-07-29
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!swrinde!news.uh.edu!nuchat!artibbs!j.c..fletcher
From: j.c..fletcher@artibbs.sccsi.com (J.c. Fletcher)
Newsgroups: alt.games.doom
Subject: Re: Doom for building wal
Date: Thu, 28 Jul 1994 18:22:13 GMT
Message-ID: <94072819540910163@artibbs.sccsi.com>
Organization: InterNet via Arti, your favorite place (903) 758-ARTI
Distribution: world
Lines: 25
-> From: is20339@otago.ac.nz (Nick Kean)
-> Newsgroups: alt.games.doom
-> Subject: Re: Doom for building walk-through?
-> Date: Sat, 23 Jul 1994 12:17:31 GMT
-> Message-ID: <1994Jul24.011731.1@otago.ac.nz>
-> Organization: University of Otago, Dunedin, New Zealand
->
-> In article <1994Jul18.190914.25617@martha.utcc.utk.edu>, williams@mar
-> tk.edu (Myles Williams) writes:
-> > Has anyone on DOOMnet used a Doom editor to make a walk-through of
-> > real floorplan? My father, who is an architect, wants me to make a
-> > of a Frank Lloyd Wright house (they lend themselves well to the Doo
-> > engine limits) and I would like to know if anything like that has b
-> > tried before.
->
-> I've seen a few levels like this (I even created a wad of my flat -
-> FLAT-692.WAD). TNPLHOME.WAD was the 1st of this type I saw and the bi
-> based on a floorplan of a real place is probally 9_to_5.WAD although
-> will probally correct me on this.
-> There are undoubtally more out there.
-> --
-> Could the last person to leave the newsgroup please turn off the ligh
Well, a friend of mine is making a few levels to represent our high
school. I think it's a great idea, considering all the teachers were
already demons.