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1994-07-29
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31 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!wupost!waikato!canterbury.ac.nz!otago.ac.nz!is20339
From: is20339@otago.ac.nz (Nick Kean)
Subject: Re: A .wad concept that's impossible, but would be nice.
Message-ID: <1994Jul30.171214.1@otago.ac.nz>
Followup-To: alt.games.doom
Lines: 17
Sender: usenet@news.otago.ac.nz (News stuff)
Nntp-Posting-Host: kronos.otago.ac.nz
Organization: University of Otago, Dunedin, New Zealand
References: <rpm-260794220511@mac-1747.sw-building.uh.edu>
Date: Sat, 30 Jul 1994 04:12:14 GMT
In article <rpm-260794220511@mac-1747.sw-building.uh.edu>, rpm@jetson.uh.edu (rpm) writes:
> Anyone familiar with the artwork of M.C. Echer? Familiar
> with that famous sketch of the staircase, the one that goes
> upside-down-left-right-etc.... *sigh* It'd be damn fun for
> deathmatch games, that's for sure.
What if you replaced the teleport sound with a 0 byte sample, replaced the
green stuff that appears when you teleport with nothing, somehow get rid of the
delay before you can move after you teleport and then you could create a
never ending spiral staircase. Have a teleport line at the top which throws you
down to the bottom. All the graphics at the bottom would have to exactly match
what was seen at the top but this should not be a major problem.
Anyone what to try it or see any problems with it?
--
Could the last person to leave the newsgroup please turn off the lights