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1994-07-29
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!europa.eng.gtefsd.com!library.ucla.edu!ihnp4.ucsd.edu!munnari.oz.au!yarrina.connect.com.au!classic.iinet.com.au!not-for-mail
From: rod@iinet.com.au (Rod Willett)
Newsgroups: alt.games.doom
Subject: Re: REJECT.EXE Whats the point?
Date: 29 Jul 1994 02:15:08 +0800
Organization: iiNET Technologies
Lines: 20
Message-ID: <318sjc$ts9@classic.iinet.com.au>
References: <CtJA46.9nG@cunews.carleton.ca>
NNTP-Posting-Host: classic.iinet.com.au
X-Newsreader: TIN [version 1.2 PL2]
Mike Dickson (mdickson@superior.carleton.ca) wrote:
: I notice NO difference in speed when using REJECT.EXE on level 5 of the
: aliens patch. It was suggested that this may speed up the game play, but
: it has not for me, or at least does not seen to. i used it with the
: following values
: 32
: 200
: 600
: 1000
I used it on dmonator.wad with dramatic results with my 486 33
when we are playing modem games we run the wads through reject as a
matter of course. It helps a lot.
rod
rod@iinet.com.au