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1994-07-29
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!ilces!genghis
From: genghis@ilces.ag.uiuc.edu (Scott Coleman)
Newsgroups: alt.games.doom
Subject: Re: A Few Questions About Deathmatch "Ethics"...
Date: 29 Jul 94 02:04:16 GMT
Organization: University of Illinois at Urbana
Lines: 27
Message-ID: <genghis.775447456@ilces>
References: <accoladeCtKyyu.8pn@netcom.com> <CtLx9H.1y0E@austin.ibm.com> <318urg$6t4@agate.berkeley.edu> <Cto38s.442@world.std.com>
NNTP-Posting-Host: ilces.ag.uiuc.edu
azog@world.std.com (azog) writes:
>cdamond@bigbang.Berkeley.EDU (Cory Dodt) writes:
>>I love doing that. The people I play with are nice, but MAN are they dumb.
>>In fact, the first time I ever deathmatched I was getting my ass kicked, as
>>is a newbie's duty. They love the rocket launcher and I love to dodge it.
>>So after being fragged a few times I finally dodged one but immediately
>>talked, "GODDAMMIT! That's the sixth time in a row." I was out of his
>>view, so when he came around the corner to see the body, I took his sorry
>>ass out. This also works when you're in the same room as somebody and
>>you can shout, "S__t" to make them think they got you.
>Of course, all you need to do to verify a kill is to check the frag
>counter. If it has not increased, he aint dead, and is most
>liekly ambushing you...
While true, how many times are YOU able to concentrate on the frag
counter while in the heat of an intense battle? I tend to concentrate on
getting as many frags as I can and staying alive; the exact number is
only of occasional interest.
--
Scott Coleman tmkk@uiuc.edu
President ASRE (American Society of Reverse Engineers)
Ed Green Fan Club #005
Life is temporally limited -- drive velocitously!