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1994-07-29
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Path: cdrom.com!barrnet.net!parc!biosci!hubcap.clemson.edu!emory!gatech!howland.reston.ans.net!wupost!waikato!comp.vuw.ac.nz!abates
From: Alden.Bates@comp.vuw.ac.nz (Alden Bates)
Newsgroups: alt.games.doom
Subject: Re: Oh have you heard? (the sorry state of software suits)
Date: 28 Jul 1994 21:32:56 GMT
Organization: Dept. of Comp. Sci., Victoria Uni. of Wellington, New Zealand.
Lines: 26
Distribution: world
Message-ID: <319868$ou2@st-james.comp.vuw.ac.nz>
References: <1994Jul27.153556.15309@martha.utcc.utk.edu> <316isd$5ac@search01.news.aol.com>
NNTP-Posting-Host: regent.comp.vuw.ac.nz
In article <316isd$5ac@search01.news.aol.com>, doomofman@aol.com (Doomofman) writes:
|> In article <1994Jul27.153556.15309@martha.utcc.utk.edu>,
|> mwilliam@utkvx.utk.edu writes:
|>
|> > It seems that when it became clear that Doom was a success, Apple
|> > claimed patent infringement on the grounds that the exploding barrel
|> > sequence was based on their "bulging trash can" icon. id paid Apple
|> > an undisclosed amount, and agreed not to put exploding barrels in
|> > Doom II.
|>
|> Is this true? It's absolutely detestable.
No problem. Get ID to put in the _frames_ for exploding barrels, but not link
them into the game, so the barrels just act as normal object ala flaming torchs
and so on...
Then when the DeHackEd comes out for DOOM II, we, the players can create a patch
to make the barrels explode.
ID is not responsible for modifications made to the game by it's purchasers.
I hardly think that Apple will claim patent infringement then. :):):)
Alden Bates. (What a rediculous idea. You mean if I go out and start planting
explosives in trash cans, Apple will claim responsibility? :-)