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1994-07-29
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Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!spool.mu.edu!howland.reston.ans.net!math.ohio-state.edu!hobbes.physics.uiowa.edu!news.uiowa.edu!uunet!iglou!iglou!darkstar
From: darkstar@iglou.iglou.com (Keenan Clay Wilkie)
Subject: Re: Oh have you heard? (the sorry state of software suits)
Message-ID: <1994Jul29.011500.263@iglou.com>
Sender: news@iglou.com (news)
Organization: The Internet Gateway of Louisville, KY
References: <1994Jul27.153556.15309@martha.utcc.utk.edu> <316isd$5ac@search01.news.aol.com> <319868$ou2@st-james.comp.vuw.ac.nz>
Date: Fri, 29 Jul 1994 01:15:00 GMT
Lines: 35
Alden.Bates@comp.vuw.ac.nz (Alden Bates) writes:
>In article <316isd$5ac@search01.news.aol.com>, doomofman@aol.com (Doomofman) writes:
>|> In article <1994Jul27.153556.15309@martha.utcc.utk.edu>,
>|> mwilliam@utkvx.utk.edu writes:
>|>
>|> > It seems that when it became clear that Doom was a success, Apple
>|> > claimed patent infringement on the grounds that the exploding barrel
>|> > sequence was based on their "bulging trash can" icon. id paid Apple
>|> > an undisclosed amount, and agreed not to put exploding barrels in
>|> > Doom II.
>|>
>|> Is this true? It's absolutely detestable.
>No problem. Get ID to put in the _frames_ for exploding barrels, but not link
>them into the game, so the barrels just act as normal object ala flaming torchs
>and so on...
>Then when the DeHackEd comes out for DOOM II, we, the players can create a patch
>to make the barrels explode.
>ID is not responsible for modifications made to the game by it's purchasers.
>I hardly think that Apple will claim patent infringement then. :):):)
>Alden Bates. (What a rediculous idea. You mean if I go out and start planting
>explosives in trash cans, Apple will claim responsibility? :-)
I'm still surprised at how many people actually believe this!
--
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